TP4B : 1) Offensive Organization: Go-to-Market (GTM)

1. Offensive Organization — Go-to-Market (GTM)

What it is
Your attack structure in business: how you design and execute your go-to-market model to create demand, advance deals, and deliver offers to market.

Why it is
Because without disciplined go-to-market execution, pipelines fill with unqualified opportunities, teams chase the wrong targets, and value is delayed. A strong offensive organization ensures every move links back to winning profitable customers.

How to play the Game

  • Define your Business Game Model: your ideal customer profile, the value metric you deliver, and the architecture of your offers.
  • Weekly morphocycle:
    • Result Day minus 4 → align message stack and target list.
    • Result Day minus 3 → run live outreach or pricing experiments (high intensity).
    • Result Day minus 2 → refine partner handoffs (“third-man plays”).
    • Result Day minus 1 → rehearse scripts, demonstrations, and set-plays.
  • Attack with tempo: respond to any market signal with an offer in less than 48 hours.

1) Offensive Organization — Go-to-Market (GTM)

Design every task to express your GTM game model. Train offense inside context, not in silos.

Core Principles

  • Ideal Customer Profile (ICP) & Value Hypothesis First
  • Directional Outreach & Sequencing
  • Third-Man Plays (Partners/Allies)
  • Land → Prove → Expand
  • Tempo: Signal → Offer < 48h

Sub-Principles (How We Score)

  • Offer Architecture: Good/Better/Best with a clear value metric.
  • Pricing Triggers: outcome-based anchors, limited-time accelerators.
  • Proof Fast: 1-page case + 90-sec demo; social proof in first contact.
  • Channel Leverage: intros & co-sell to break resistance (the “third-man”).
  • Disqualify Early: tighten ICP; protect tempo and focus.

Guardrails (Rest-Finance/Ops for Offense)

  • Proposal Service Level Agreement (SLA) < 24h; first response < 2h.
  • No discounts > 10% without RevOps/CFO approval.
  • Capacity buffer for demos/onboarding (no over-promise).
  • Compliance & data-privacy pre-cleared playbooks.

Weekly Morphocycle (1 Result Day per week)

RD-4 · Structure
  • Market map refresh; Ideal Customer Profile (ICP) tighten (top 3 pains).
  • Message stack & offer bundles aligned to value metric.
RD-3 · High-Intensity
  • A/B offer + pricing test; 2× focused call blocks.
  • Pressing traps: target competitor weakness with hooks.
RD-2 · Sub-Principles
  • Third-man plays with partners; pre-wire intros.
  • Rest-defense: cash/ops check; confirm delivery slots.
RD-1 · Speed & Set-Plays
  • 90-sec demo choreography; objection scripts.
  • Proposal finalization; calendar holds for RD follow-ups.

GTM Set-Plays

Discovery → Diagnosis (15-min)

Goal: confirm problem + value metric. Exit: fit/no-fit, schedule demo.

Prompt: “Leaders like you see [pain] cost [value metric]. Would closing this gap by x% be material?”

90-sec Demo → Value Proof

Open with outcome, show 2 levers, 1 concrete result. End with next step + time box.

Price Anchor → Options (G/B/B)

Anchor on outcome; show three options; expansion path explicit.

Renewal → Expansion

Quarterly value recap; introduce one adjacent use case with clear ROI.

KPIs (Lead Indicators)

≥ 30%Win Rate
-25%Cycle Time
≥ 8/10Demo Quality
≥ 55%Gross Margin
≤ 9 moCAC Payback

Try It This Week

  1. Cut Ideal Customer Profile (ICP) to one vertical + 2 pains; rewrite opener.
  2. Ship a 1-page case + 90-sec demo script.
  3. Run a 2-hour RD-3 outreach sprint with a pricing A/B.
  4. Schedule 3 partner intros (third-man plays).
  5. Set proposal SLA (<24h) and calendar holds for RD follow-ups.
RapidKnowHow · TP4B · Offensive Organization (GTM) · Josef David
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Josef David

Thriving Leadership / Owner RapidKnowHow.com /

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