TP4B PowerGame MAP

TP4B Game Map — Tactical Periodization for Business

Offensive Organization Go-to-Market

What it is: The attack structure in business — how you create demand, advance deals, and deliver offers quickly.

Why it is: Disciplined go-to-market execution focuses effort on the right buyers and turns vision into profitable customers.

How to play the game:

  • Define your ideal customer profile, the value metric you improve, and your offer architecture.
  • Run a weekly morphocycle: Result Day minus 4 (structure), minus 3 (live experiments), minus 2 (partner handoffs), minus 1 (set-plays).
  • Tempo rule: respond to any market signal with a meaningful offer in less than forty-eight hours.
Defensive Organization Operational Defense

What it is: The defensive block — reliable delivery, quality control, and compliance by default.

Why it is: Offense collapses without stability; defense sustains trust, margin, and cash flow.

How to play the game:

  • Publish service level agreements, defect-prevention checklists, and capacity buffers.
  • Weekly morphocycle: Result Day minus 4 (risk review and runbooks), minus 3 (failovers and stress tests), minus 2 (compliance checks), minus 1 (change freeze and communication templates).
  • Aim to minimize leakage: fewer defects, less downtime, and no missed deadlines.
Positive Transition Opportunity Capture

What it is: The counter-attack — turn signals such as new leads, product-usage spikes, and partner introductions into value rapidly.

Why it is: Opportunities decay quickly; speed converts signal into a scheduled action before competitors react.

How to play the game:

  • Maintain a trigger → playbook library for each common signal.
  • Weekly morphocycle: Result Day minus 4 (update playbooks), minus 3 (speed-to-lead drills — first touch in under two hours), minus 2 (fast-track finance and legal), minus 1 (set-play run-throughs).
  • Non-negotiable: every signal ends with a dated next step booked.
Negative Transition Issue & Crisis Response

What it is: The crisis game — contain damage from outages, compliance breaches, or major customer escalations.

Why it is: Managed crises protect reputation, morale, and learning; unmanaged crises destroy value.

How to play the game:

  • Define severity levels (for example, Priority 1 to Priority 4) with clear containment windows.
  • Weekly morphocycle: Result Day minus 4 (tabletop scenario), minus 3 (live containment drill), minus 2 (root-cause workshop and assigned fix), minus 1 (verify backups, failover, and messages).
  • Operate with a single responsible owner and transparent, time-stamped communication.
RapidKnowHow · Josef David
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Josef David

Thriving Leadership / Owner RapidKnowHow.com /

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